반응형

사용법은 의외로 간단합니다..

 

civ4config을 연 후에

"CheatCode = 0" 이 라인을

"CheatCode = chipotle" 으로 바꾼 후 아래의 명령등을 실행 시키면 됩니다.

입력시에는 "~"를 친 후 엔터 치시면 됩니다..

자세한 내용은 아래로... 확인해 보세요!!

 

http://www.cheatcc.com/pc/civilization4cheatscodes.html

 

Result Cheat Code

Display all console window codes 

모든 콘솔 창 보이기 

help

Change players gold; 0 is active player 

상대방과 금화 변경하기 

Player.changeGold [player number], [gold]

Set players gold; 0 is active player 

금화 0으로 만들기 

Player.setGold [player number], [gold]

Stop music 

음악 중단하기

Sound.noMusic

Reload audio scripts 

음악  불러오기

Sound.reload

Stop Soundscape from playing 

Soundscape 중단하ㄱ

Sound.stopSoundScape

Play sound - AS2D, AS3D, ASSS 

음악 실행하기 

Sound.play string [filename]

Finds entities with black emissivity 

독립체 찾기 - 검은 방사율과 함께?

이건 해석이 저도 어렵네요 (by dojin)

Graphics.FindBlackPlotsAndCities

Hide attachables 

첨부 파일 숨기기

Graphics.HideAttachables

Force light update on all entities 

도든 독립체에 빛 힘 업데이트하기 

Graphics.ForceLightingUpdate

Rebuild terrain and lighting 

빛과 영토 재건설하기 

Graphics.ReBuildTerrain

Set Hill scale 

언덕 규모 설정하기 

Graphics.SetHillScale [floating number]

Set Peak scale 

산봉오리 규모 설정하기

Graphics.SetPeakScale [floating number]

Set water plane height 

물 규모 최대치 설정

Graphics.setWaterHeight [floating number]

Set render depth for quad tree 

쿼드 나무 랜더링 깊이 설정

Graphics.quadTreeDepth [integer]

Toggle water 

물 껏다 / 켜기 가능

Graphics.toggleWater

Display terrain 

영토 보이기 

Graphics.displayTerrain bool bOn

Toggle grids 

선 껏다 / 켜기 가능

Graphics.toggleGridMode

Dump texture palette 

이 밑으로는 더 이상 귀찮아서 힘드네요

Graphics.showTexturePalette
Set texturing Graphics.setTextureMode bool bOn
Set wireframe Graphics.setWireframe bool bOn
Morph the globeview count times. Profile.morphGlobe [integer]
Rebuild city indicated number of times Profile.rebuildCity [x coordinate], [y coordinate], [integer]
Rebuild plot indicated number of times Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
Dump animation information to debugging window Profile.dumpAnimLog
Set minimum time to capture spikes; set to 0 to disable spikelock Profile.setSpikeThreshold [milliseconds]
Dump console command history Console.History
Writes HTML documentation for the current console commands Console.CreateDocumentation [filename]
Clear the console Console.Clear
Display current logging status Log.status
Toggle logging Log.toggle
Clear the log file Log.clear
Erase units and cities from map Map.empty
Fill map with units and cities for performance testing Map.fill
Replot Goodies Map.generateGoodies
Replot Bonuses Map.generateBonuses
Replot Features Map.generateFeatures
Replot Rivers Map.generateRivers
Erase Rivers, Features, Bonuses and Goodies Map.eraseGameElements
Replace Rivers, Features, Bonuses and Goodie Map.replaceGameElements
Change the active landscape info Map.setActiveLandscapeID [landscape number]
Erase all plots Map.erasePlots
Reload Game Text xml files Xml.reloadGameText
Reload Civ4TerrainSettings.xml Xml.reloadLandscapeInfo
Reload Civ4ArtDefines.xml Xml.reloadArtDefines
Toggle output of texture loads/accesses to debug output Game.toggleTextureAccessInfo
Force AI to play for indicated number of turns Game.AIPlay [integer]
Create sequences associated with the selected unit Game.createSelectedUnitKFs
Free sequences associated with the selected unit Game.freeSelectedUnitKFs
Save WorldBuilder save description file Game.saveWorldBuilderSave [filename]
Toggle Animation Test Tool Game.toggleAnimationTest
Show GFC directory chooser Game.gfcDirChooser
Show GFC file dlg window Game.gfcfiledlg
Show GFC test popup Game.testGFC [integer]
Show test popup Game.testFont bool bEnable
Show the Python test popup Game.testPythonPopup
Show test popup Game.testPopup
Scroll to the bottom Game.scrollBottom
Scroll to the top Game.scrollTop
Clear the listbox below Game.clear
Display the help popup Game.helpScreen
Toggle debug mode Game.toggleDebugMode
Debugging Game.showWBPalette bool bCreate
Compute md5 checksum for the directory tree specified App.calcFolderChechsum [directory]
Set debugging value App.setMooseDbg2 [integer]
Set debugging value App.setMooseDbg1 [integer]
TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. App.takeFullScreenShot
TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. App.takeScreenShot
Set maximum frame rate; 0 to disable App.setMaxFrameRate [floating number]
Update existing value in the ini file App.setIniFile [group key], [key], [value]
Crash game App.crash
Return the application link time App.getBuildTime
Test player unit iteration Player.testUnitIter [integer]

<li>Debug mode commands

Use the following commands after enabling the "Game.toggleDebugMode" code:

Result Command
Display debug menu [Ctrl] + D
Increase gold by 1,000 [Ctrl] + 4
Increase highlighted unit's strength by 0.2 [Shift] + ]
Decrease highlighted unit's strength by 0.2 [Shift] + [
Increase highlighted city's population by 1 [Shift] + [Plus]
Increase highlighted city's culture by 10 [Ctrl] + [Plus]
Instant production completion for highlighted city [Plus]
Level up highlighted unit [Ctrl] + [Plus]
Insert unit/city [Ctrl] + [Shift] + Left Mouse Button
World editor [Ctrl] + W
반응형
  • 네이버 블러그 공유하기
  • 네이버 밴드에 공유하기
  • 페이스북 공유하기
  • 카카오스토리 공유하기