사용법은 의외로 간단합니다..
civ4config을 연 후에
"CheatCode = 0" 이 라인을
"CheatCode = chipotle" 으로 바꾼 후 아래의 명령등을 실행 시키면 됩니다.
입력시에는 "~"를 친 후 엔터 치시면 됩니다..
자세한 내용은 아래로... 확인해 보세요!!
http://www.cheatcc.com/pc/civilization4cheatscodes.html
Result | Cheat Code |
Display all console window codes 모든 콘솔 창 보이기 |
help |
Change players gold; 0 is active player 상대방과 금화 변경하기 |
Player.changeGold [player number], [gold] |
Set players gold; 0 is active player 금화 0으로 만들기 |
Player.setGold [player number], [gold] |
Stop music 음악 중단하기 |
Sound.noMusic |
Reload audio scripts 음악 불러오기 |
Sound.reload |
Stop Soundscape from playing Soundscape 중단하ㄱ |
Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS 음악 실행하기 |
Sound.play string [filename] |
Finds entities with black emissivity 독립체 찾기 - 검은 방사율과 함께? 이건 해석이 저도 어렵네요 (by dojin) |
Graphics.FindBlackPlotsAndCities |
Hide attachables 첨부 파일 숨기기 |
Graphics.HideAttachables |
Force light update on all entities 도든 독립체에 빛 힘 업데이트하기 |
Graphics.ForceLightingUpdate |
Rebuild terrain and lighting 빛과 영토 재건설하기 |
Graphics.ReBuildTerrain |
Set Hill scale 언덕 규모 설정하기 |
Graphics.SetHillScale [floating number] |
Set Peak scale 산봉오리 규모 설정하기 |
Graphics.SetPeakScale [floating number] |
Set water plane height 물 규모 최대치 설정 |
Graphics.setWaterHeight [floating number] |
Set render depth for quad tree 쿼드 나무 랜더링 깊이 설정 |
Graphics.quadTreeDepth [integer] |
Toggle water 물 껏다 / 켜기 가능 |
Graphics.toggleWater |
Display terrain 영토 보이기 |
Graphics.displayTerrain bool bOn |
Toggle grids 선 껏다 / 켜기 가능 |
Graphics.toggleGridMode |
Dump texture palette 이 밑으로는 더 이상 귀찮아서 힘드네요 |
Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
<li>Debug mode commands
Use the following commands after enabling the "Game.toggleDebugMode" code:
Result | Command |
Display debug menu | [Ctrl] + D |
Increase gold by 1,000 | [Ctrl] + 4 |
Increase highlighted unit's strength by 0.2 | [Shift] + ] |
Decrease highlighted unit's strength by 0.2 | [Shift] + [ |
Increase highlighted city's population by 1 | [Shift] + [Plus] |
Increase highlighted city's culture by 10 | [Ctrl] + [Plus] |
Instant production completion for highlighted city | [Plus] |
Level up highlighted unit | [Ctrl] + [Plus] |
Insert unit/city | [Ctrl] + [Shift] + Left Mouse Button |
World editor | [Ctrl] + W |